DXVK_DEBUG=hang это отлично, но я и так видел, что зависает 3. Какие выводы можено сделать из анализа такого лога? ```err: DXVK: Hang detected: err: Queue family 0, index 0 err: Last command completed: 612 err: Last command started: 616 err: 611: Mip gen (TempBuffer 9 960x600 (268)) err: 612: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x400:0x100 err: !!! Potential hang region BEGIN !!! err: 613: BeginRendering err: 614: Draw (3, 1) err: 615: EndRendering err: 616: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: !!! Potential hang region END !!! err: 617: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 618: BeginRendering err: 619: Draw (3, 1) err: 620: EndRendering err: 621: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 622: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 623: BeginRendering err: 624: Draw (3, 1) err: 625: EndRendering err: 626: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 627: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 628: BeginRendering err: 629: Draw (3, 1) err: 630: EndRendering err: 631: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 632: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 633: BeginRendering err: 634: Draw (3, 1) err: 635: EndRendering err: 636: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 637: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 638: BeginRendering err: 639: Draw (3, 1) err: 640: EndRendering err: 641: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 642: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 643: BeginRendering err: 644: Draw (3, 1) err: 645: EndRendering err: 646: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 647: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 648: BeginRendering err: 649: Draw (3, 1) err: 650: EndRendering err: 651: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 652: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 653: BeginRendering err: 654: Draw (3, 1) err: 655: EndRendering err: 656: Barrier (0, 4): 0x1ff8:0x1fa0 -> 0x700:0x780 err: 657: Clear render target (TempBuffer 2 1x1 (258)) err: 658: BeginRendering err: 659: EndRendering err: 660: Clear render target (TempBuffer 1 1x1 (257)) err: 661: BeginRendering err: 662: EndRendering err: 663: Clear render target (TempBuffer 10 960x600 (270)) err: 664: BeginRendering err: 665: EndRendering err: 666: Clear render target (TempBuffer 10 960x600 (271)) err: 667: BeginRendering err: 668: EndRendering err: 669: Barrier (1, 0): 0x780:0x500 -> 0x1ff8:0x1fa0 err: 670: Barrier (0, 5): 0x1ff8:0x1fa0 -> 0x1ff8:0x1fa0 err: 671: Render pass 1 (0: TempBuffer 9 960x600 (268), DS:TempBuffer 9 960x600 (269)) err: 672: Barrier (0, 2): 0x1ff8:0x1fa0 -> 0x700:0x780 err: 673: BeginRendering err: 674: [vs.ac105bb] [fs.6a40b23] err: 675: DrawIndexed (6, 1) err: 676: EndRendering err: 677: Barrier (1, 0): 0x78c:0x500 -> 0x1001ff8:0x1fa0 err: 678: Mip gen (TempBuffer 9 960x600 (268)) err: 679: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 680: BeginRendering err: 681: Draw (3, 1) err: 682: EndRendering err: 683: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 684: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 685: BeginRendering err: 686: Draw (3, 1) err: 687: EndRendering err: 688: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 689: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 690: BeginRendering err: 691: Draw (3, 1) err: 692: EndRendering err: 693: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 694: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 695: BeginRendering err: 696: Draw (3, 1) err: 697: EndRendering err: 698: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 699: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 700: BeginRendering err: 701: Draw (3, 1) err: 702: EndRendering err: 703: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 704: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 705: BeginRendering err: 706: Draw (3, 1) err: 707: EndRendering err: 708: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 709: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 710: BeginRendering err: 711: Draw (3, 1) err: 712: EndRendering err: 713: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 714: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 715: BeginRendering err: 716: Draw (3, 1) err: 717: EndRendering err: 718: Barrier (1, 0): 0x480:0x100 -> 0x1cf8:0x19a0 err: 719: Barrier (0, 2): 0x1cf8:0x19a0 -> 0x480:0x120 err: 720: BeginRendering err: 721: Draw (3, 1) err: 722: EndRendering err: 723: Barrier (0, 2): 0x1bf8:0x1e20 -> 0x300:0x600 err: 724: Clear render target (TempBuffer 1 1x1 (257)) err: 725: BeginRendering err: 726: EndRendering err: 727: Clear render target (TempBuffer 2 1x1 (258)) err: 728: BeginRendering err: 729: EndRendering err: 730: Barrier (1, 0): 0x780:0x500 -> 0x1ff8:0x1fa0 err: 731: Barrier (0, 4): 0x1ff8:0x1fa0 -> 0x1ff8:0x1fa0 err: 732: Color pass 2 (0: TempBuffer 8 1024x32 (259)) err: 733: BeginRendering err: 734: [vs.ac105bb] [fs.0e5e746] err: 735: DrawIndexed (6, 1) err: 736: EndRendering err: 737: Clear render target (TempBuffer 4 1920x1200 (253)) err: 738: BeginRendering err: 739: EndRendering err: 740: Clear render target (TempBuffer 5 1920x1200 (254)) err: 741: BeginRendering err: 742: EndRendering err: 743: Barrier (1, 0): 0x78c:0x500 -> 0x1ffc:0x1fae err: 744: Barrier (0, 3): 0x1ff8:0x1fa0 -> 0x1ff8:0x1fa0 err: 745: Depth pass 3 (DS:TempBuffer 6 1920x1200 (255)) err: 746: BeginRendering err: 747: [vs.383e82e] [fs.210d808] err: 748: DrawIndexed (6, 1) err: 749: EndRendering err: 750: Barrier (1, 0): 0x38c:0x400 -> 0x1001ff8:0x1e20 err: 751: Barrier (0, 1): 0x1bf8:0x1e20 -> 0x1bf8:0x1e20 err: 752: Color pass 4 (0: TempBuffer 7 1920x1200 (256)) err: 753: BeginRendering err: 754: [vs.ac105bb] [fs.6a40b23] err: 755: DrawIndexed (6, 1) err: 756: EndRendering err: 757: Barrier (1, 0): 0x48c:0x100 -> 0x1cfc:0x19ae err: 758: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x1cf8:0x19a0 err: 759: Render pass 5 (0: TempBuffer 12 1920x1200 (274), DS:TempBuffer 5 1920x1200 (254)) err: 760: Barrier (0, 2): 0x1ff8:0x1fa0 -> 0x700:0x780 err: 761: BeginRendering err: 762: [vs.054d86e] [fs.aa9ba3a] err: 763: DrawIndexed (6, 1) err: 764: EndRendering err: 765: Barrier (1, 0): 0x78c:0x500 -> 0x1001ff8:0x1fa0 err: 766: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x1cf8:0x19a0 err: 767: Render pass 6 (0: TempBuffer 13 1920x1200 (275), DS:TempBuffer 5 1920x1200 (254)) err: 768: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x400:0x180 err: 769: BeginRendering err: 770: [vs.b7d154f] [fs.5b62089] err: 771: DrawIndexed (6, 1) err: 772: EndRendering err: 773: Barrier (1, 0): 0x78c:0x500 -> 0x1001ff8:0x1fa0 err: 774: Barrier (0, 2): 0x1ff8:0x1fa0 -> 0x1ff8:0x1fa0 err: 775: Color pass 7 (0: TempBuffer 3 1920x1200 (252)) err: 776: BeginRendering err: 777: [vs.49d22e0] [fs.02e5331] err: 778: DrawIndexed (6, 1) err: 779: EndRendering err: 780: Barrier (1, 0): 0x48c:0x100 -> 0x1cfc:0x19ae err: 781: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x1cf8:0x19a0 err: 782: Render pass 8 (0: RenderTexture-2D-1920x1200 (114), DS:RenderTexture-2D-1920x1200 (115)) err: 783: BeginRendering err: 784: [vs.ac105bb] [fs.7783587] err: 785: DrawIndexed (6, 1) err: 786: EndRendering err: 787: Barrier (1, 0): 0x78c:0x500 -> 0x1001ff8:0x1fa0 err: 788: Clear render target (RenderTexture-2D-1920x1200 (115)) err: 789: BeginRendering err: 790: EndRendering err: 791: Barrier (1, 0): 0x300:0x400 -> 0x1300:0x1e00 err: 792: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x1cf8:0x19a0 err: 793: Color pass 9 (0: SwapChain-BackBuffer-Texture-1920x1200 (112)) err: 794: BeginRendering err: 795: [vs.3182459] [fs.4a27ef6] err: 796: DrawIndexed (6, 1) err: 797: EndRendering err: 798: Barrier (0, 1): 0x1cf8:0x19a0 -> 0x1cf8:0x19a0 err: 801: Barrier (1, 0): 0x484:0x100 -> 0x1cfc:0x19a6 err: 802: Query read-back info: Presenter: Got VK_SUBOPTIMAL_KHR, recreating swapchain err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST```
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